shaders = 6

shader0 = shaders/CuNNy-rgb-input-copy.slang
scale_type0 = source
scale_x0 = 1.0
scale_y0 = 1.0
wrap_mode0 = "clamp_to_edge"
alias0 = cunny_veryfast_nvl_input

shader1 = shaders/CuNNy-veryfast-nvl-in.slang
filter_linear1 = false
scale_type1 = source
scale_x1 = 2.0
scale_y1 = 1.0
alias1 = cunny_veryfast_nvl_in

shader2 = shaders/CuNNy-veryfast-nvl-conv1.slang
filter_linear2 = false
scale_type2 = source
scale_x2 = 1.0
scale_y2 = 1.0
alias2 = cunny_veryfast_nvl_conv1

shader3 = shaders/CuNNy-veryfast-nvl-conv2.slang
filter_linear3 = false
scale_type3 = source
scale_x3 = 0.5
scale_y3 = 1.0
alias3 = cunny_veryfast_nvl_conv2

shader4 = shaders/CuNNy-veryfast-nvl-out-rgb.slang
scale_type4 = source
scale_x4 = 2.0
scale_y4 = 2.0

shader5 = ../../interpolation/shaders/jinc2.slang
filter_linear5 = false
scale_type5 = viewport
wrap_mode5 = "clamp_to_edge"
