shaders = 2

shader0 = "../shaders/spline/spline36-y.slang"
filter_linear0 = false
scale_type_x0 = source
scale_type_y0 = viewport
scale0 = 1.0
wrap_mode0 = "clamp_to_edge"
srgb_framebuffer0 = "true"

shader1 = "../shaders/spline/spline36-x.slang"
filter_linear1 = false
wrap_mode1 = "clamp_to_edge"
scale_type1 = viewport

S36_LINEAR_GAMMA = "1.0"
