shaders = 8

shader0 = shaders/CuNNy-rgb-input-copy.slang
scale_type0 = source
scale_x0 = 1.0
scale_y0 = 1.0
wrap_mode0 = "clamp_to_edge"
alias0 = cunny_4x24_nvl_input

shader1 = shaders/CuNNy-4x24-nvl-in.slang
filter_linear1 = false
scale_type1 = source
scale_x1 = 3.0
scale_y1 = 2.0
alias1 = cunny_4x24_nvl_in

shader2 = shaders/CuNNy-4x24-nvl-conv1.slang
filter_linear2 = false
scale_type2 = source
scale_x2 = 1.0
scale_y2 = 1.0
alias2 = cunny_4x24_nvl_conv1

shader3 = shaders/CuNNy-4x24-nvl-conv2.slang
filter_linear3 = false
scale_type3 = source
scale_x3 = 1.0
scale_y3 = 1.0
alias3 = cunny_4x24_nvl_conv2

shader4 = shaders/CuNNy-4x24-nvl-conv3.slang
filter_linear4 = false
scale_type4 = source
scale_x4 = 1.0
scale_y4 = 1.0
alias4 = cunny_4x24_nvl_conv3

shader5 = shaders/CuNNy-4x24-nvl-conv4.slang
filter_linear5 = false
scale_type5 = source
scale_x5 = 1.0
scale_y5 = 1.0
alias5 = cunny_4x24_nvl_conv4

shader6 = shaders/CuNNy-4x24-nvl-out-rgb.slang
scale_type6 = source
scale_x6 = 0.666667
scale_y6 = 1.0

shader7 = ../../interpolation/shaders/jinc2.slang
filter_linear7 = false
scale_type7 = viewport
wrap_mode7 = "clamp_to_edge"
