shaders = 10

shader0 = ../subframe-bfi/shaders/crt-beam-simulator.slang

shader1 = ../stock.slang
alias1 = "glow_trails_refpass"

shader2 = ../crt/crt-effects/shaders/glow-trails/glow-trails0.slang
filter_linear2 = false
scale_type2 = source
scale2 = 1.0
alias2 = Trails0

# replace the blur passes with stock for sharp trails
shader3 = "../blurs/shaders/royale/blur9fast-vertical.slang"
filter_linear3 = "true"
scale_type3 = "source"
scale3 = "1.0"
srgb_framebuffer3 = "true"

shader4 = "../blurs/shaders/royale/blur9fast-horizontal.slang"
alias4 = "TRAIL_BLUR"
filter_linear4 = "true"
scale_type4 = "source"
scale4 = "1.0"
srgb_framebuffer4 = "true"

shader5 = ../crt/crt-effects/shaders/glow-trails/glow-trails1.slang

shader6 = ../crt/shaders/monoCRT.slang
scale_type6 = viewport
scale6 = 1.0

shader7 = ../linear/linearize.slang
srgb_framebuffer7 = true

shader8 = ../crt/crt-effects/shaders/analog-service-menu.slang

shader9 = ../crt/crt-effects/shaders/royale-curve-append.slang

geom_mode_runtime = 2.0
geom_radius = 1.0
geom_tilt_angle_y = -0.10
border_compress = 6.0
horzSharp = 1.0
scanMax = 2.2
hSize = 1.01
vSize = 1.02
pinCushionStrengthX = 0.06
pinCushionStrengthY = 0.04
