shaders = 2

shader0 = shaders/bilateral-horizontal.slang
filter_linear0 = false
scale_type_x0 = source
scale_x0 = 1.0
scale_type_y0 = source
scale_y0 = 1.0 

shader1 = shaders/bilateral-vertical.slang
filter_linear1 = false
scale_type_x1 = source
scale_x1 = 1.0
scale_type_y1 = source
scale_y1 = 1.0
