shaders = 1

shader0 = ../shaders/LUT/multiLUT.slang
filter_linear0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"

textures = SamplerLUT1;SamplerLUT2

SamplerLUT1 = ../shaders/LUT/handheld/NDS-P3.png
SamplerLUT1_linear = true
SamplerLUT2 = ../shaders/LUT/handheld/NDS-P3-Cold.png
SamplerLUT2_linear = true