shaders = 2

shader0 = ../../handheld/shaders/simpletex_lcd/simpletex_lcd.slang
filter_linear0 = true
wrap_mode0 = clamp_to_border
mipmap_input0 = false
float_framebuffer0 = false
srgb_framebuffer0 = false
scale_type0 = viewport

shader1 = ../../handheld/shaders/pixel_transparency/sunlight_shimmer.slang
filter_linear1 = false
scale_type1 = viewport

textures = "BACKGROUND"
BACKGROUND = ../../handheld/shaders/simpletex_lcd/png/2k/textured_paper.png
BACKGROUND_linear = false

GRID_INTENSITY = "0.65"
GRID_WIDTH = "0.65"
GRID_BIAS = "0.6"
DARKEN_GRID = "0.0"
DARKEN_COLOUR = "0.05"
BACKGROUND_INTENSITY = "0.0"