shaders = 3

shader0 = shaders/nis-luma.slang
filter_linear0 = false
scale_type0 = source
scale0 = 1.0
alias0 = NISLuma
wrap_mode0 = clamp_to_edge

shader1 = shaders/nis-coef.slang
filter_linear1 = false
scale_type_x1 = absolute
scale_x1 = 6
scale_type_y1 = absolute
scale_y1 = 128
alias1 = NISCoef
wrap_mode1 = clamp_to_edge

shader2 = shaders/nis-scaler.slang
filter_linear2 = true
scale_type2 = viewport
scale2 = 1.0
wrap_mode2 = clamp_to_edge

parameters = "NIS_SHARPNESS"
NIS_SHARPNESS = 0.5
