shaders = 3

shader0 = ../shaders/guest/hd/stock.slang
filter_linear0 = false
scale_type0 = source
scale0 = 1.0
alias0 = PerRBAvgLumPass

shader1 = shaders/raster_bloom/avg-lum.slang
filter_linear1 = true
scale_type1 = source
scale1 = 1.0
mipmap_input1 = true
alias1 = RBAvgLumPass

shader2 = shaders/raster_bloom/raster_bloom.slang
filter_linear2 = true
scale_type2 = viewport
scale_x2 = 1.0
scale_y2 = 1.0

RB_lsdev = "0.100000"
RB_BLOOM = "3.000000"
