shaders = 3

shader0 = ../edge-smoothing/scalenx/shaders/mmpx-ADV.slang
filter_linear0 = false
scale_type0 = source
scale0 = 2.0

shader1 = ../pixel-art-scaling/shaders/sharp-bilinear-simple.slang
filter_linear1 = true
wrap_mode1 = clamp_to_edge
scale_type1 = viewport

shader2 = ../misc/shaders/pixel-weave-4x2.slang
filter_linear2 = false
scale_type2 = source
scale2 = 1.0
