shaders = 3

shader0 = shaders/crt-consumer/linearize.slang
alias0 = stock
filter_linear0 = true

shader1 = shaders/crt-consumer/reflect_blur.slang
alias1 = "blur"
filter_linear1 = true

shader2 = shaders/crt-Cyclon.slang
filter_linear2 = true

textures = "bezel"

bezel = "shaders/crt-consumer/bezel.png"
bezel_linear = true
bezel_wrap_mode = "clamp_to_border"
