shaders = 2

shader0 = ../shaders/color/lut/GBC-LUT.slang
filter_linear0 = false
scale_type0 = source
scale0 = 1.0
shader1 = ../shaders/color/gbc-color.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0

textures = SamplerLUT1;SamplerLUT2

SamplerLUT1 = ../shaders/color/lut/gbc-grey1.png
SamplerLUT1_linear = true
SamplerLUT2 = ../shaders/color/lut/gbc-grey2.png
SamplerLUT2_linear = true
LUT_selector_param = "2"
