shaders = 19


shader0 = shaders/guest/advanced/stock.slang
filter_linear0 = false
scale_type0 = source
scale0 = 1.0

shader1 = shaders/guest/advanced/stock.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0
alias1 = StockPass

shader2 = shaders/guest/advanced/afterglow0.slang
filter_linear2 = true
scale_type2 = source
scale2 = 1.0
alias2 = AfterglowPass

shader3 = shaders/guest/advanced/pre-shaders-afterglow.slang
filter_linear3 = true
scale_type3 = source
scale3 = 1.0
alias3 = PrePass0 

shader4 = shaders/guest/advanced/interlace-ntsc.slang
filter_linear4 = true
scale_type4 = source
scale4 = 1.0
alias4 = InterlacePass
float_framebuffer4 = true

textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4"
SamplerLUT1 = shaders/guest/advanced/lut/trinitron-lut.png
SamplerLUT1_linear = true
SamplerLUT2 = shaders/guest/advanced/lut/inv-trinitron-lut.png
SamplerLUT2_linear = true
SamplerLUT3 = shaders/guest/advanced/lut/nec-lut.png
SamplerLUT3_linear = true
SamplerLUT4 = shaders/guest/advanced/lut/ntsc-lut.png
SamplerLUT4_linear = true 

# custom pal shaders

shader5 = shaders/guest/advanced/pal/pal-pass1.slang
filter_linear5 = false
scale_type_x5 = source
scale_type_y5 = source
scale_x5 = 1.0
scale_y5 = 1.0
float_framebuffer5 = true
alias5 = PalPass1

shader6 = shaders/guest/advanced/pal/pal-pass2.slang
filter_linear6 = false
scale_type_x6 = source
scale_type_y6 = source
scale_x6 = 4.0
scale_y6 = 1.0
float_framebuffer6 = true
alias6 = PalPass2

shader7 = shaders/guest/advanced/pal/pal-pass3.slang
filter_linear7 = true
scale_type7 = source
scale_x7 = 0.5
scale_y7 = 1.0
float_framebuffer7 = true
alias7 = PalPass3

shader8 = shaders/guest/advanced/custom-fast-sharpen-pal.slang
filter_linear8 = true
scale_type8 = source
scale_x8 = 1.0
scale_y8 = 1.0
alias8 = NtscPass

shader9 = shaders/guest/advanced/stock.slang
filter_linear9 = true
scale_type9 = source
scale_x9 = 1.0
scale_y9 = 1.0
alias9 = PrePass 
mipmap_input9 = true

shader10 = shaders/guest/advanced/avg-lum-ntsc.slang
filter_linear10 = true
scale_type10 = source
scale10 = 1.0
mipmap_input10 = true
alias10 = AvgLumPass

shader11 = shaders/guest/advanced/linearize-ntsc-new.slang
filter_linear11 = true
scale_type11 = source
scale11 = 1.0
alias11 = LinearizePass
float_framebuffer11 = true

shader12 = shaders/guest/advanced/crt-guest-advanced-ntsc-pass1.slang
filter_linear12 = true
scale_type_x12 = viewport
scale_x12 = 1.0
scale_type_y12 = source
scale_y12 = 1.0
float_framebuffer12 = true
alias12 = Pass1

shader13 = shaders/guest/hd/gaussian_horizontal.slang
filter_linear13 = true
scale_type_x13 = absolute
scale_x13 = 800.0
scale_type_y13 = source
scale_y13 = 1.0 
float_framebuffer13 = true

shader14 = shaders/guest/advanced/gaussian_vertical.slang
filter_linear14 = true
scale_type_x14 = absolute
scale_x14 = 800.0
scale_type_y14 = absolute
scale_y14 = 600.0
float_framebuffer14 = true
alias14 = GlowPass

shader15 = shaders/guest/hd/bloom_horizontal.slang
filter_linear15 = true
scale_type_x15 = absolute
scale_x15 = 800.0
scale_type_y15 = absolute
scale_y15 = 600.0 
float_framebuffer15 = true

shader16 = shaders/guest/advanced/bloom_vertical.slang
filter_linear16 = true
scale_type_x16 = absolute
scale_x16 = 800.0
scale_type_y16 = absolute
scale_y16 = 600.0
float_framebuffer16 = true
alias16 = BloomPass 

shader17 = shaders/guest/advanced/crt-guest-advanced-ntsc-pass2.slang
filter_linear17 = true
float_framebuffer17 = true
scale_type17 = viewport
scale_x17 = 1.0
scale_y17 = 1.0

shader18 = shaders/guest/advanced/deconvergence-ntsc.slang
filter_linear18 = true
scale_type18 = viewport
scale_x18 = 1.0
scale_y18 = 1.0
